
SILENT HILL:
TOWNFALL
A spoiler-safe platinum roadmap. Story and ending trophies stay covered until you choose to reveal them.
GameCorePR editorial estimate: 6/10. Several endings, many missables and no chapter select.
PLATINUM ROADMAP
- 01 / First run · about 8 hours
Collect all 138 items: 85 clues/documents, 13 phone numbers, 15 postcards, 18 CRTV signals and 7 containers. There is no chapter select; check each area before leaving. Get kills with all seven required weapons in this run. Defeat plenty of enemies to work toward the Abandoned ending. To combine this with Reject The Help, do not manually save at a phone after meeting Richard; autosaves still work. Leave precision challenges for a run with manual saves if needed. - 02 / New Game+ · about 3 hours
Avoid unnecessary kills and recollect clues/documents to work toward Justice: these affect the discovery-versus-kill balance each run, although collectible trophy progress carries over. Weapons must be picked up again. Keep separate saves before the late-game branches (locations hidden below). Turn on Show Time Played in Game Options and aim for under four hours; skip cutscenes, which count toward the timer. The timer pauses in the pause menu, but runs in other menus. - 03 / Ending reloads · about 2 hours
Use two separate New Game+ saves to work toward Forever, Dog and Sci-fi without restarting. The chapters and order are hidden below. Ending thresholds are not confirmed, so keep spare save slots. - 04 / Cleanup
If you miss the four-hour run or the no-phone-save challenge, plan a third quick playthrough. Finish the two no-heal chapters, craft 20 items, and clean up brick, flare, bottle and distraction trophies with manual saves for retries.
- Abandoned
- Justice
- Forever
- Dog
- Sci-fi
SHOW SPOILERHIDE SPOILER · ENDING SAVE PLAN
- SAVE A — In Part 4, Clara Woods, Chapter 10 (“Missing Parts”), save before the Constructed Mechanical Device opens CEG Tower.
- SAVE B — In Part 6, Simon, Chapter 15 (“Trying Again”), save before using the red crank; keep A and B in separate slots.
- Finish the low-kill New Game+ run with substantially more discoveries than kills for Justice. Reload B to pursue Sci-fi and Dog separately, following their New Game+ item chains. Reload A for Forever and adjust the discovery/kill balance as needed. Exact thresholds are unconfirmed; keep extra saves.
- An aggressive first run with more kills than discoveries helps with Abandoned. See the linked endings walkthrough for the secret item chains.
Story
SHOW SPOILERHIDE SPOILER · Hidden trophy 01
Welcome To St. Amelia Bronze
Progress through the first return to town.
SHOW SPOILERHIDE SPOILER · Hidden trophy 02
Resignation Bronze
Complete the clinic chapter with Zoe.
SHOW SPOILERHIDE SPOILER · Hidden trophy 03
A Long Night Ahead Bronze
Continue Zoe’s route to the medical centre.
SHOW SPOILERHIDE SPOILER · Hidden trophy 04
The Patient Bronze
Finish the patient’s sequence.
SHOW SPOILERHIDE SPOILER · Hidden trophy 05
Many Into One Bronze
Complete the alternate medical centre.
SHOW SPOILERHIDE SPOILER · Hidden trophy 06
Key To The Castle Bronze
Open the way to CEG Tower.
SHOW SPOILERHIDE SPOILER · Hidden trophy 07
Find Yourself Bronze
Reach the tenth-floor office.
SHOW SPOILERHIDE SPOILER · Hidden trophy 08
Can’t Change Things Bronze
Finish the alternate facility section.
SHOW SPOILERHIDE SPOILER · Hidden trophy 09
Eraser Bronze
Clear the final confrontation.
Endings
SHOW SPOILERHIDE SPOILER · Hidden trophy 01
For St. Amelia Gold
See the Justice ending. Save before the last stretch to prepare alternate outcomes.
SHOW SPOILERHIDE SPOILER · Hidden trophy 02
Here To Stay Gold
See the Forever ending by changing the balance of discoveries and defeats.
SHOW SPOILERHIDE SPOILER · Hidden trophy 03
Just Making Things Worse Gold
See the Abandoned ending; a more aggressive first run can lead here.
SHOW SPOILERHIDE SPOILER · Hidden trophy 04
Let’s Talk This Out Silver
Unlock the Dog route during New Game+; keep a separate save for it.
SHOW SPOILERHIDE SPOILER · Hidden trophy 05
Sci-fi-lent Hill Silver
Unlock the Sci-fi route during New Game+; follow its item chain before the finale.
Exploration & collectibles
Cold Calling Silver
Dial every number you discover around St. Amelia.
Observation Silver
Collect half of the documents.
Thorough Inspection Gold
Find every document; compare your checklist before leaving each area.
Blur Your Eyes Silver
Gather every strange postcard.
Sweeping Signals Silver
Tune into every CRTV signal.
Future Hardware Bronze
Pick up the Pistol-3000.
Here’s Simon! Bronze
Pick up the Axe.
Resourceful Bronze
Open every resource container.
Runs & combat
Reliving A Nightmare Silver
Finish a New Game+ run.
Fleeting Visit Silver
Finish in less than four hours; turn on the in-game timer and skip cutscenes.
From Scratch Bronze
Combine items to create 20 new ones.
Creative Process Bronze
Get a kill with each of the seven required weapons in one run; track them as you go.
Long-Range Masonry Bronze
Land a brick headshot from beyond 15 metres.
Pinpoint Inaccuracy Bronze
Land a Flare Gun headshot from beyond 10 metres.
Missing The Point Entirely Bronze
Silence 30 Widows across your playtime.
Pull! Bronze
Throw a bottle upward and shoot it with the pistol.
Isolating Experience Bronze
Stay inside a hiding spot for 60 seconds.
Static Distractions Bronze
Use radios in the world to distract ten enemies.
Lured Off Track Bronze
Distract 20 enemies with bottles.
Alarmingly Effective Bronze
Trigger a car alarm to distract an enemy.
Reject The Help Gold
After meeting Richard, complete a run without saving at a phone; autosaves still work.
Save It For The Patients Silver
Use no healing items in “Rounds” or “The Patient”; save before attempting both.
The platinum
Doing The Right Thing Platinum
Earn the other 36 base-game trophies. Difficulty does not gate the platinum.
